The caves are getting a huge overhaul.

UpdatesOctober 22, 2016

The team has been working hard on the new cave system for Rust to replace the existing caves with something a little more extraordinary. Currently on the prerelease branch we’ve been able to take a quick look at it all as it’s being developed and give you a quick run down of what to expect when it launches, hopefully with the next forced wipe on the 4th of November. Each of the cave systems present… Read More

This XP System has to go.

UpdatesOctober 3, 2016

The new component system coming to Rust in the near future seems to be somewhat of a lifeline in this authors opinion that Rust desperately needs. Since the introduction of the XP System and various tweaks to it like Research Paper, Rust has become quiet a boring grind-fest of a game thanks to the progression becoming so linear. There was a day in Rust when progression meant you leeched off your bunkmates or ventured out… Read More

Are those beans in your satchel?

UpdatesAugust 5, 2016

It’s been a little bit since the XP system was first introduced and players have had the opportunity to play the shit out of it revealing various imbalances that needed to be corrected to make the general quality of life better. The Facepunch team published today that they didn’t realise how unbalanced it all was because most of their team didn’t play past level 20 in testing and that once they did they realised what… Read More