Facepunch decided at the last minute to force a blueprint wipe on all servers with todays patch so unfortunately you’ll need to go out hunting and gather them back again. Nobody saw this one coming and it’s a fairly unpleasant surprise for most, but that’s Rust, let’s get on with it.
This patch introduced Procgen11.1 covered in the last post. We’ve got a whole new line of Biome textures for sand, gravel, stones, rock, road, and dirt. Along with that we’ve also got a whole heap of new looking rock formations which replace the old ones. The benefit of these new rocks is they use less memory on disk and should aid in a little performance increase for the client.
A few underwater changes have been made which allows melee attack and building when underwater. Previously this wasn’t allowed but the Facepunch team has put more thought into it and it just makes sense, after all it is possible in real life. Along with building under water theres been some changes to building block placement to make them a bit easier, and stability diminishes a little more accurately depending on the size of the building.
The last large change you might notice is the voice chat system has changed. You’ll no longer be able to see who’s chatting around you. The only way to know who it is that’s speaking is to know their voice, and if you need to find them you’ll have to follow their voice. When you speak you’ll also have a voice meter appear directly in the upper middle of your screen. It’ll be interesting to see how this changes makes the game feel, we welcome it, all challenging changes are fun right?
Don’t forget to checkout the Devblog for the nitty gritty.